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Stop Rebuilding Teams: A Better System for AAA Production

The AAA Loop Is Broken: Hire → Ship → Fire → Repeat. Time to Break It.

We keep talking about layoffs.

But no one is talking about the system that creates them.

Game development is still built on a broken loop:
hire fast → scale up → ship → cut → repeat.

It’s not a talent problem.
It’s a structure problem.

What if instead of constantly rebuilding teams,
the industry moved toward small, stable, high-skill units?

Teams that:
– stay together long-term
– own a full production cycle
– build real trust and taste
– plug into multiple projects across studios

Not vendors.
Not freelancers.

Operational units.

This is how film works.
This is how you protect continuity under pressure.

Because great work doesn’t come from assembling people.
It comes from teams that already know how to think together.

Less hiring cycles.
More production stability.

Not more capacity.
Better systems.